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Do this now. Follow the path from here and hug the right wall. Go through the second door on your right for a chest.

Walk out of the chest room and go straight to find the Staff Passageway Safe Room. Instead of going up the stairs and fighting the scary shadow head on, climb up the mechanical looking boxes to your right.

Once you reach the top of the boxes, you will see a vent opening. Go through it. Once out of the vent, jump down and take the door on your left.

You will now be behind the scary shadow and can ambush it. You can take it down fairly easily with Wind spells. Once it falls, you will get a security keycard.

This is a vital item. Return to the previous room and go through the right door. Follow the path until you reach a gated door.

Use your new keycard to open it. Once inside, crawl through the vent and emerge in the control room.

Approach the giant shadow and attack it. It will go down quickly if you use Psi abilities. Futaba will approach the control panel and register you a new card.

She will also procure a map of the floor. Head through the vent that Ryuji finds. You will be in a small room.

Use your keycard on the door to the right and return to the long hallway. Turn left up the stairs. Take the door in front of you and go up some more stairs.

Take a right off the stairs and go through the keycard door to your left. From here, return to the elevator that Sae went up. The first thing you need to do now is approach the counter in front of you.

The cashier will explain the coin system and tell you what you need to do next. He will give you some starting coins and a map.

Now return to the counter and hang a left. Enter into the dice game area. You will be in a large game room. Ignore all of it for now and take a left out of the hall.

Approach the vent and crawl through it. Once you emerge out of the vent, take a right and follow the path.

You will find some more climbable machines ahead of you. Climb them. Take the left path until you reach a door. Enter through the door and head up the stairs to your right.

You will now be on the second floor. Follow the second floor path until you reach another staircase. Take this staircase down and follow the path.

Take a right and then a left. Hang a right out of the safe room and fallow the right side hall. Once you reach the door, go through it and continue along the path.

Ignore the barred door for now and take two right turns. There will be a vent on the back side of the room. Crawl through it for a chest.

Continue along the hall once you leave the chest room. Take the door at the end of the hall and go left to unlock a shortcut.

From the door, continue forward and enter the dice game control room. Attack the operator and use Bless skills to take him down quickly. Once he is dead, Futaba will rig one of the game rooms.

Exit into the game area through the shortcut you recently created. Approach the game room with an exclamation mark over it.

Approach the game master and bet on " Between Take your winnings and attempt to leave the dice game area. Akechi will somehow get a bunch of extra coins for your team.

Leave the area and walk straight forward into the slots area. Walk along the slots and fight the hostess shadows along the way.

At the end of the hall, take a left and go up the stairs. Fallow the path until you reach a very fancy room.

Walk right and unlock a shortcut for yourself. Return to the stairwell and take the door in the center of the room. You will now be in the room with the big slots.

Approach the gigantic slot machine in the middle of the room and examine it. From here, head up the left stairs and observe the middle wall.

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Futaba will state the party will need to find a red and green control terminal. The red control terminal is the one near the entrance to the slot room.

The green control panel is where the treasure chest behind the large crates was at the south end of the central area. From here, the protagonist can choose to head straight to the giant slot machine or explore the area more.

At the giant slot machine, the party will win the required coins and be given the option to head straight for the lobby to redeem them or explore the area more.

The party must redeem 50, coins for the High Limit Card to proceed further into the Palace. After purchasing the card, there will be a Shadow guarding the elevator entrance.

Save at the Safe Room, then challenge them to proceed. The party will face the Final Measurer, Norn. Upon reaching the High Limit Floor, the party will be forced to leave until they make Sae recognize their "reservation" by being allowed into a court room during proceedings with her.

Leave the Palace for the real world when ready. After the court room scene, the party will head directly to the Palace. Go up to the high limits floor.

Check in at the front desk to receive 1, coins and the High Limit Floor Map. Then head to the door indicated in the cutscene. Investigate the scale bridge and authentication device nearby to learn that the Bridge of Judgment must be activated by , coins.

Open the nearby Locked Chest to receive a Bead Chain and Sapphire, then head back down into the lobby.

There is a new Safe Room at the far north end of the area. Save and then continue onward. The door to the east leads into the Battle Arena, but there's an entrance fee of 10, coins.

This leaves the House of Darkness to the west as the only available route open to the party at the moment. The entrance fee is 1, coins, with a 10, coin payout.

Pop into the Safe Room immediately to the south after the introduction scene, then continue onward. Once inside, the hallways will be nearly pitch black with Shadows roaming about.

If the party is spotted by a Shadow, a spotlight will light up the area just light enough to strike them without being blindsided.

The minimap will also not update as the party moves around. There is only one hallway leading to a locked door. After a short scene, the party can enter an air duct to proceed forward.

After dropping down, a door immediately to the south leads two a long hallway with two patrolling Shadows and a Treasure Chest containing a Fortress Belt.

Now head back to the dropdown area and follow the hall until it splits into two paths. The lefthand path leads into a room containing a Treasure Chest with a Balm of Life inside.

The righthand path eventually leads into another room with a barred door and a lit fixture to climb onto.

Climbing onto the fixture leads into an air vent. Once out of the air vent, a door to the north leads to a long hallway with a split.

The righthand path here leads to the locked door that was next to the original air vent in the area. The lefthand path leads to a room with a Treasure Chest containing a Model Gun.

Going back to the split at the air vent, the western door leads into a lit area with a Locked Chest containing a Morose Collar, Topaz and Magic Ointment.

The door to the southeast leads back into the darkened maze, near the lit climbable fixture. The door to the west leads into a long hallway, where a Shadow will block the way forward, making it necessary to find an alternate route.

The door immediately visible to the south is barred from the other side, making it necessary to crawl through a nearby air vent further down on the same wall.

After going through, unlock the door if desired, then follow the hallway through to the exit door. The hallway is one relatively straightforward path, with jumps up and down to skip some parts of the route.

There is a Locked Chest in this hallway that contains a Soma and Sapphire. Once through the hallway, the protagonist can interact with a keypad on the opposite wall to retract the wall of cards in the hallway.

Afterward, proceed west through the next door. Following the hallway west, the Shadow from earlier can be seen waiting at the end of the area.

The party can divert into a Safe Room to the south before engaging them without a issue. Save the game and meet the Shadow.

Raja Naga will alternate between using Concentrate and Mazionga to attack the party. After the Shadow is defeated, the party can skip back to the lobby area or explore the area more.

There is one breakable object in the encounter area where the Shadow was, but otherwise, there is nothing else at the end of the area.

In the Battle Arena area, there is a new Safe Room to save at. Now check in at the front counter to have the protagonist enter "one-on-one" battles in the arena.

Once ready, interact with the gate and proceed forward into the arena area from the hallway. The first battle will be against two Auspicious Pachyderms.

Psy skills will upend them for extra turns. The second battle will be against three Dancing Witches. Electricity and Bless skills will hit their weakness, but they cannot be targeted by Physical, Gun, Fire or Curse skills; the former two will repel damage back at the protagonist.

The last battle will be against the Thunder Emperor, Thor. Thor will alternate by using Charge and Concentrate skills, with an extra turn between each to prepare for his attack.

Switching to a Persona that will Repel Physical and letting the protagonist take the hit will inflict a great deal of damage on Thor.

Personas that Repel Electricity will have no additional effect, as Thor will Nullify the counter damage.

Girimehkala and Rangda can be used to Repel the Physical damage, but Rangda is weak to Electricity attacks. After the battle, the party will receive the , coin payout and be able to activate the Bridge of Judgment to reach the next area.

Following a scene where Shadow Sae attempts to deny their progress again, the party will outsmart her thanks to Akechi's planning, being able to lower the bridge despite Shadow Sae's amended requirement of 1,, coins.

After lowering the bridge, the party can continue forward. Additionally, there are some items available at the High Limit Lobby counter if the protagonist wishes to purchase them.

The desk has a Golden Beam weapon for Akechi 1, coins , Tyche Charm accessory coins and Despair Charm accessory coins available for purchase.

Once the path to the Treasure has been secured, the party can opt to leave the Palace or continue exploring.

There is nothing else in the room with the Treasure and the door at the top of the stairs is locked. Once ready with any necessary preparations, leave the Palace when desired.

The Calling Card will automatically be sent on November 18th, leaving the protagonist free to do what they wish until then. Upon returning to the Palace, head to where the treasure was located.

A door will unlock leading upstairs to another elevator. The protagonist will be prompted to confirm using it to go upwards, as this leads to the boss encounter.

After the boss encounter, the protagonist is required to escape the Palace alone and will fight the Moloch Shadow seen at the tutorial of the game at the end of the catwalk.

Once he defeats it, a cutscene will play and a prompt to save the game will appear. Save the game as the upcoming interrogation events might lead to a bad ending if the wrong choices are made.

The true form of Shadow Sae's Treasure is never shown in reality. It was never stolen, so Sae and her Shadow can be used to outmaneuver Akechi.

In order to further the Phantom Thieves' plans, Ryuji hands over an empty suitcase to the protagonist in order to trick Akechi into believing that they are genuinely reforming Sae's heart.

A Shadow taking the form of a bunny girl waitress will always transform into multiple of the following: Kushinada-Hime , Queen Mab , Valkyrie and Kikuri-Hime.

Red Shadows always transform into Skadi. Notes: Sae Leviathan Niijima's second phase will shuffle affinities depending on the of the element chosen by Roulette time.

The same element as the chosen one will change to "Repel," the one reverse as that element will be neutral and the others will be resisted.

Niijima's Palace plays the background music " The Whims of Fate ". The lyrics could be interpreted as hypnotizing the gamblers into gambling.

Sign In Don't have an account? Start a Wiki. It would not surprise me at the least if all the games here were somehow rigged.

Remember this is a courthouse in the real world. Sae-san is quite particular in "winning" here. To compound that, defendants in Japan are prosecuted at a Contents [ show ].

Automaticallly defeated Ose Demonstration with Kasumi Yoshizawa??? Automaticallly defeated. Inside of Niijima's Palace. Persona 5.

Persona 5: Dancing in Starlight. Categories :. Cancel Save. Leviathan Sae Niijima. Jatayu Demonstration with Kasumi Yoshizawa.

Once he is dead, Futaba will rig one of the game rooms. For all live games there are two currencies :lei and euro that you can play. Is this a must-do if you are traveling with a big group greater than 5? Register Login. The stairs to the north only lead to a long hallway with a couple of breakable objects, so keep south and go through the door at the end of the hallway. Date of experience: January Minneapolis, Minnesota contributions 15 helpful votes. Once inside, there is https://ekureci.co/online-casino-news/beste-spielothek-in-hsgldorf-finden.php house of darkness safe room to your left. The door to the east leads into the Battle Arena, but there's an entrance fee of 10, coins. After this is done, Viel GebГјhren Verlangt Paypal member's floor is still reserved and is impossible to enter, so Akechi offers them to attend one of Sae's court cases so they Casino Palace infiltrate it.

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